In fact, most of the cards in the game are powerful and useful, creating a sense of an epic struggle going on.Īnother difference is that Epic is not a Collectible Card Game (though it originated as one). As a result, players can start playing super-powerful cards right away - no waiting to save up or gather resources. And cards are either free to play or cost only 1 gold. If they don't, the gold goes away at the end and they start with 1 gold again on the next player turn. Then they can use that 1 gold to play a card cost. Each player gains 1 Gold at the start of everyone's turn. What makes this fantasy game different from others is its resource system. This is where the game itself comes in: Players command champions and play events to reduce their opponent's score to 0. After fixing up the previous universe, the gods now have to resort to using proxies instead of direct conflict. After accidentally tearing reality apart due to their fights, the deities in charge of the universe make a truce. Now their wars are fought in the mortal world with mighty champions and devastating events.Įpic is a fantasy strategy Card Game released by White Wizard Games, and designed by Robert Dougherty and Darwin Kastle. No longer could gods battle directly, tugging against one another on the fabric of reality.
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